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If you follow the chapter on Cities, you will not be steered wrong. After you’ve got a good feel for the mortal side of things, build out your Domain (or multiple in a contested city). Research urban legends, hunt for great night clubs, or even imagine how your city changes when the sun sets.
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Focus on one location and spend time fleshing it out. How and where vampires feed is the most basic layer of any Vampire chronicle.įor a starter vampire game, stay away from traveling between multiple cities until later. Humans trying to keep theirs in, Vampires trying to steal it, and institutions trying to control every aspect of getting it. Blood is life to everyone in the setting. There is an entire chapter on City creation in the V5 core book and it’s one of the best storytelling chapters I’ve ever gotten to work with for world building. When launching your V5 campaign, the very first thing you want to do is create your city. Vampire: The Masquerade and the Continental from John Wick share something in common-they both feature long-standing institutions with amazing benefits and hard punishments.
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So let’s get into the details! Think Continental From John Wick Knowing ahead of time that a Vampire game will follow more of an open Curse of Strahd campaign than other adventure stories is a good high-level vision to keep in your head. Even their iconic module of the Giovanni Chronicles was filled with twists and turns. Using the term Storyteller instead of DM, White-Wolf adventure formats have rarely been printed in a linear fashion. In truth, starting an urban fantasy campaign with themes of gothic horror and risk is a different narrative format than many Dungeon Masters are used to. Next, find a handful of people who have watched Lost Boys way to many times and your all set! We can all go home now. Luckily, the only book you need is the V5 corebook, which you can nab at your friendly local gaming store or White Wolfs website. By Night gives us a great example of weekly play in one campaign setting, but transitioning from Dungeons & Dragons with pre-written campaign content to Vampire where the focus is on setting can be a shell shock to any GM. With over twenty years of history under its belt, getting started with a Vampire: The Masquerade campaign can seem a bit daunting. If you’re as excited about it as we are, but aren’t familiar with the universe, here’s a crash course get you up to speed. By Night is diving into the Vampire: The Masquerade’s Fifth Edition and the World Of Darkness it resides in. Our RPG show, Vampire: The Masquerade – L.A. Twenty-seven years ago Vampire: The Masquerade was released in 1991, and it’s been through a few iterations thus far along its journey.
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